#pragma once
#include <glut.h>
#include "BMPLoader.h"


class renderAnt
{
private:
	float x; float y; float z;
	float r; float g; float b;
	GLuint block_texture;
public:
	renderAnt(float init_red, float init_green, float init_blue);
	~renderAnt(void);
	void draw(float init_x, float init_y, float init_z);
};
